RuleBasedContactManager ----------------------- Context: Sofa.Component.Collision.Response.Contact Create different response to the collisions based on a set of rules Data: - name : object name - printLog : if true, emits extra messages at runtime. - tags : list of the subsets the objet belongs to - bbox : this object bounding box - componentState : The state of the component among (Dirty, Valid, Undefined, Loading, Invalid). - listening : if true, handle the events, otherwise ignore the events - response : contact response class - responseParams : contact response parameters (syntax: name1=value1&name2=value2&...) - variables : Define a list of variables to be used inside the rules - rules : Ordered list of rules, each with a triplet of strings. The first two define either the name of the collision model, its group number, or * meaning any model. The last string define the response algorithm to use for contacts matched by this rule. Rules are applied in the order they are specified. If none match a given contact, the default response is used. Links: - context : Graph Node containing this object (or BaseContext::getDefault() if no graph is used - slaves : Sub-objects used internally by this object - master : nullptr for regular objects, or master object for which this object is one sub-objects