DefaultAnimationLoop -------------------- Context: Sofa.Simulation.Core Simulation loop to use in scene without constraints nor contact. This loop triggers the following steps: - build and solve all linear systems in the scene : collision and time integration to compute the new values of the dofs - update the context (dt++) - update the mappings - update the bounding box (volume covering all objects of the scene) Data: - name : object name - printLog : if true, emits extra messages at runtime. - tags : list of the subsets the objet belongs to - bbox : this object bounding box - componentState : The state of the component among (Dirty, Valid, Undefined, Loading, Invalid). - listening : if true, handle the events, otherwise ignore the events - computeBoundingBox : If true, compute the global bounding box of the scene at each time step. Used mostly for rendering. - parallelODESolving : If true, solves all the ODEs in parallel Links: - context : Graph Node containing this object (or BaseContext::getDefault() if no graph is used - slaves : Sub-objects used internally by this object - master : nullptr for regular objects, or master object for which this object is one sub-objects - targetNode : Link to the scenes node that will be processed by the loop