Camera

Context: Sofa.Component.Visual

A Camera that render the scene from a given location & orientation.

Data:
  • name : object name

  • printLog : if true, emits extra messages at runtime.

  • tags : list of the subsets the objet belongs to

  • bbox : this object bounding box

  • componentState : The state of the component among (Dirty, Valid, Undefined, Loading, Invalid).

  • listening : if true, handle the events, otherwise ignore the events

  • position : Camera’s position

  • orientation : Camera’s orientation

  • lookAt : Camera’s look at

  • distance : Distance between camera and look at

  • fieldOfView : Camera’s FOV

  • zNear : Camera’s zNear

  • zFar : Camera’s zFar

  • computeZClip : Compute Z clip planes (Near and Far) according to the bounding box

  • minBBox : minBBox

  • maxBBox : maxBBox

  • widthViewport : widthViewport

  • heightViewport : heightViewport

  • projectionType : Camera Type (0 = Perspective, 1 = Orthographic)

  • activated : Camera activated ?

  • fixedLookAt : keep the lookAt point always fixed

  • modelViewMatrix : ModelView Matrix

  • projectionMatrix : Projection Matrix

Links:
  • context : Graph Node containing this object (or BaseContext::getDefault() if no graph is used

  • slaves : Sub-objects used internally by this object

  • master : nullptr for regular objects, or master object for which this object is one sub-objects