DefaultAnimationLoop
Context: Sofa.Simulation.Core
Simulation loop to use in scene without constraints nor contact.
This loop triggers the following steps: - build and solve all linear systems in the scene : collision and time integration to compute the new values of the dofs - update the context (dt++) - update the mappings - update the bounding box (volume covering all objects of the scene)
- Data:
name : object name
printLog : if true, emits extra messages at runtime.
tags : list of the subsets the objet belongs to
bbox : this object bounding box
componentState : The state of the component among (Dirty, Valid, Undefined, Loading, Invalid).
listening : if true, handle the events, otherwise ignore the events
computeBoundingBox : If true, compute the global bounding box of the scene at each time step. Used mostly for rendering.
parallelODESolving : If true, solves all the ODEs in parallel
- Links:
context : Graph Node containing this object (or BaseContext::getDefault() if no graph is used
slaves : Sub-objects used internally by this object
master : nullptr for regular objects, or master object for which this object is one sub-objects
targetNode : Link to the scenes node that will be processed by the loop